Expertise

Below is a sampling of Blind Jab Studios' vast development experience

  • Computer Science / Software Engineering around Game Engines
    • Custom Built Game Engines
    • Commercial Game Engines - listed HERE
  • Commercial Computer Games (PC / Apple / Linux) Design / Implementation
  • Mobile Games (Phones / Tablets) Design / Implementation
  • Educational Games Design / Implementation
  • Advanced Artificial Intelligence
    • Control Theory
    • Genetic Algorithms
    • Intelligent Agents
    • Machine Deduction, Reasoning, Perception and Problem Solving
    • Natural Language Processing
    • Neural Networks
    • State Machines
  • Ballistics and Weapon Modeling
  • Coordinate System Management
  • DIS (Distributed Interactive Simulation) Game Tech Bridges
  • HLA (High Level Architecture) Game Tech Bridges
  • Load-Out and Mission Planning 
  • Network Architecture and Framework Design and Implementation
    • Massively Multiplayer Networks
      • Achievement Systems
      • Broadcast / Dynamic Server Discovery
      • Communication Systems (Chat / Voice)
      • Dynamic Content Delivery Systems
      • Entity Management Systems
      • Instancing Systems and Services
      • Lobby Systems
    • Message Oriented Middleware
    • Standard Multiplayer Networks
  • Register, Publish & Subscribe Event Management
  • and much... much... *much* more...

Languages

  • All Current Including
    • Ada, C, C++, C#, Java, JNI, .NET Frameworks, Objective-C, Visual Basic, X etc
  • We alsokeep up with the Current Secondary / Tertiary / Support Languages such as Ant, Boo, JavaScript, LUA, Perl, WPF etc