Expertise
Below is a sampling of Blind Jab Studios' vast development experience
- Computer Science / Software Engineering around Game Engines
- Custom Built Game Engines
- Commercial Game Engines - listed HERE
- Commercial Computer Games (PC / Apple / Linux) Design / Implementation
- Mobile Games (Phones / Tablets) Design / Implementation
- Educational Games Design / Implementation
- Advanced Artificial Intelligence
- Control Theory
- Genetic Algorithms
- Intelligent Agents
- Machine Deduction, Reasoning, Perception and Problem Solving
- Natural Language Processing
- Neural Networks
- State Machines
- Ballistics and Weapon Modeling
- Coordinate System Management
- DIS (Distributed Interactive Simulation) Game Tech Bridges
- HLA (High Level Architecture) Game Tech Bridges
- Load-Out and Mission Planning
- Network Architecture and Framework Design and Implementation
- Massively Multiplayer Networks
- Achievement Systems
- Broadcast / Dynamic Server Discovery
- Communication Systems (Chat / Voice)
- Dynamic Content Delivery Systems
- Entity Management Systems
- Instancing Systems and Services
- Lobby Systems
- Message Oriented Middleware
- Standard Multiplayer Networks
- Register, Publish & Subscribe Event Management
- and much... much... *much* more...
Languages
- All Current Including
- Ada, C, C++, C#, Java, JNI, .NET Frameworks, Objective-C, Visual Basic, X etc
- We alsokeep up with the Current Secondary / Tertiary / Support Languages such as Ant, Boo, JavaScript, LUA, Perl, WPF etc