Tools

Game Engines

Blind Jab Studios has experience with the following engines
in Alphabetical Order

Full License is implied (commercial and/or open source) unless otherwise noted

  • 3DGameStudio
  • ARMA (Modification)
  • ARMA 2 (Modification)
  • Battlefield 1942 (Modification)
  • Battlefield 2 (Modification)
  • BigWorld Technology (previous to Wargaming.net)
  • C4 Engine
  • CryEngine 1.2 (Modification)
  • CryEngine 2
  • CryEngine 3
  • Crystal Space
  • Delta 3D (Extensive)
  • Descent (Modification)
  • Freespace (Modification)
  • Half-Life (Modification)
  • Havok
  • Hero Engine
  • Hero Engine 2
  • id Tech 1 (Modification)
  • id Tech 2 (Extensive)
  • id Tech 3 (Extensive)
  • id Tech 4 (Modification)
  • Irrlicht
  • jMonkey Engine
  • Lithtech 1.0 (Modification)
  • Lithtech 2.2 (Modification)
  • Lithtech Talon (Modification)
  • Lithtech Jupiter
  • Lithtech Jupiter EX (Extensive)
  • NeoAxis 3D Engine
  • OGRE3D / MOGRE (Extensive)
  • OpenSceneGraph
  • Operation Flashpoint (Modification)
  • Panda 3D
  • Quake 1 Engine (Extensive)
  • Rise of the Triad (Modification)
  • Source Engine (Modification)
  • Tom Clancy's Rainbow Six (Modification)
  • Tom Clancy's Rainbow Six: Rogue Spear (Modification)
  • Torque Game Engine (Extensive)
  • Torque Game Engine Advanced (Extensive)
  • UDK Unreal Development Kit
  • Unity 3D (Extensive)
  • Unreal 1 (Modification) 
  • Unreal 2 (Modification)
  • Unreal 2.5
  • Unreal 3
  • Unreal 4
  • Visual3D Game Engine

External Game Engine Plugin Packages

  • AI Implant
  • Havok Physics - formerly Havok Physics Engine
  • nVidia PhysX - formerly Ageia PhysX
  • "MuchDifferent.com" Product Line
  • ODE  (Open Dynamics Engine)
  • OpenAL
  • Open NEL (Partial MMO Architecture) - part of Ryzom
  • TNL (Torque Network Library)